‘H2.0″ part three! Aquaman and Mera learn that the ‘strange water’ they’ve been sent to investigate is in fact a gateway to an alien world that’s the source of Arthur’s recent troubles! And tensions flare between Aquaman and his less-than-heroic teammates over whether to make contact with this new world or destroy it! RATED T

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Critical Role: Vox Machina Origins II #2

The members of Vox Machina track the missing Grog back to his old home in Westruun, where he appears to have been drawn to the local cursed mountain. Of course, he has. Giant spiders, evil skeletons, and something even more nefarious stand in the unlikely heroes’ way when they venture under the mountain to find their friend!

Collapser #2 (of 6)

Following the occupation of his chest by a sentient black hole, Liam James’ anxiety disorder is further exacerbated when he accidentally destroys Stonehenge, among other irreplaceable wonders of the world.

Catwoman #14

A secret file out-lining the ins and outs of the criminal underworld of Villa Hermosa is on the streets, and every crook is after it. Whoever possesses this info can control everything, and some of the town’s hoods are even bringing in outside agents like Lock-Up and Gentleman Ghost to act as their champions-which, let’s face it, you’re going to need if you’re going to try to outsmart Catwoman. Making things even more dangerous for Selina Kyle, there is also a price on her head. If you can capture the database and kill the Catwoman, the payoff is double!